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Elevation

Our elevation system is used to visually differentiate the hierarchy in the interface. We use directional shadows as a visual cue to indicate depth and create a spacial relationship between objects.
Level 3
Level 2
Level 1
Surface (base level with no shadows)
  • Level 1: Use for elements that sit directly on the surface, like Card
  • Level 2: Use for Toast, Popover, or other supplemental actions
  • Level 3: Use for large elements that temporarily block or draw a user’s focus, e.g.Dialog, Drawer

Apply Elevation values in Figma from the Effects style tab.

Screenshot of the Effect Styles

Shadow level 1 example

Card using shadow level 1.

Toast shadow level 2 example
Popover shadow level 2 example
Drawer shadow level 3 example
Dialog shadow level 3 example